Appendici

Eventi

Games 4 Change

http://www.gamesforchange.org

Civics & Social Issues

From social justice to environmental action, this track encompasses sessions that fuel and inform responsible citizenship in an era that desperately needs it.

Games for Learning Summit

Sharing new projects and research that evidence the power of game-based learning to transform education both in and out of the classroom.

Health & Wellness

Let’s do away with the stigma: we know that games can improve our health, fitness, and even mindfulness through interactivity. Come learn how.

XR for Change Summit

Explore how immersive media and cutting edge technologies are creating new ways to create meaningful change.

UNESCO - Mobile Learning Week

https://en.unesco.org/mlw/

Held annually at UNESCO Headquarters in Paris, the event convenes education and technology experts from around the world.

Immersive Education Initiative

http://immersiveeducation.org/

The Immersive Education Initiative is a non-profit international collaboration of educational institutions, research institutes, museums, consortia and companies. The Initiative was established in 2005 with the mission to define and develop standards, best practices, technology platforms, training and education programs, and communities of support for virtual worlds, virtual reality, augmented and mixed reality, simulations, game-based learning and training systems, and fully immersive environments such as caves and domes.

Games for Health Europe

https://www.gamesforhealtheurope.org Games for Health Europe Foundation is Europe’s leading professional organization in the field of applied health games. We bring together the best minds in game development and healthcare to develop game technologies that improve health and the delivery of healthcare. Games for Health Europe is a non-profit organization that was founded by Jurriaan & Sandra van Rijswijk in 2010.

International Serious Play Awards

http://seriousplayconf.com/awards honor outstanding commercial and student titles used for education or training.

GALA Conf

https://conf.seriousgamessociety.org/

The Games and Learning Alliance conference (GALA 2019) is an international conference dedicated to the science and application of serious games.

The conference aims at bringing together researchers, developers, practitioners and stakeholders. The goal is to share the state of the art of research and market, analysing the most significant trends and discussing visions on the future of serious games.

2018 winners: https://conf.seriousgamessociety.org/compwinners2018/

Bandi e Concorsi

Sono numerose le opportunità di proporre i propri progetti. Bandi e Concorsi internazionali sono all’ordine del mese.

Horizon 2020 program

advanced gaming concepts are seen as both a promising innovative technology and a key driver of creative industries in Europe

Digital games research is a young, growing, multidisciplinary field of study. It spans disciplines as diverse as arts, humanities, social sciences, psychology, design, computer science, engineering, and others. This diversity and richness is part of its strength but also one of its challenges.

Unity for Humanity

The Unity for Humanity Challenge is a skills based contest and is designed to find the best of creators who are developing projects that encompass themes of social, healthcare, education, humanitarian, and environmental issues so Unity can highlight their work.

https://blogs.unity3d.com/2019/01/07/now-taking-submissions-for-25k-unity-for-humanity-2019-contest/

Europa Creativa 2014-2020

  • alto livello di originalità, valore innovativo e creativo, diversità culturale e maggiore attenzione all’identità e al patrimonio culturale d’Europa rispetto alle opere tradizionali esistenti;
  • alto livello di ambizione commerciale e ampio potenziale transnazionale in grado di raggiungere i mercati internazionali ed Europei.

http://www.europacreativa-media.it/sostegni-finanziari/videogames

Libri

Serious Games: Foundations, Concepts and Practice di Ralf Dörner, Stefan Göbel, Wolfgang Effelsberg & Josef Wiemeyer

Game-Based Learning di Romina Nesti

L’arte del Gioco di Emiliano Sciarra

The Art of Game Design Jesse Schell

Homo ludens Johan Huizinga, 2002, , Einaudi

Gamification Book: Actionable Gamification – Beyond PBLs https://yukaichou.com/gamification-book/

Corsi Online

Leading Change: Go Beyond Gamification with Gameful Learning https://courses.edx.org/courses/course-v1:MichiganX+GL101x+3T2018/course/

Gamification & Behavioral Design: The Octalysis Framework https://www.udemy.com/course/gamification-behavioral-design-the-octalysis-framework/

video

Serious Games and Gamification Development Secrets 2018 https://www.youtube.com/watch?v=g2CXB-Chsk0

Siti Web

catalogo

https://games.ngo/

https://www.formazione-cambiamento.it/numeri/2019/n-14-la-gamification-nell-e-learning

http://www.gamesandlearning.org/

https://www.onlinecolleges.net/50-great-sites-for-serious-educational-games/

Studios

Filament Games https://www.filamentgames.com/portfolio/

Strange Loop Games http://www.strangeloopgames.com/

Gioco: Eco http://www.strangeloopgames.com/eco/

Associazioni

AESVI http://aesvi.it

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