GameTech AI

  1. introduzione

  2. AI Methods

  • Representation
  • Utility
  • Finite State Machines
  • Behavior Trees
  • Utility-Based AI
  • TreeSearch
  • Evolutionary Computation
    • hill climber
    • Evolutionary Algorithms
  • Supervised Learning
  • Reinforcement Learning
  • Unsupervised Learning
    • Clustering
    • Frequent Pattern Mining
  • Hybrid Algorithms
    • Neuroevolution
  1. Giocare
  • Perché e Come Can AI PlayGames?
  • Board Games
  • Card Games
  • Classic Arcade Games
  • Strategy Games
  • Racing Games
  • Shooters and Other First Person Games
  • Serious Games
  • Interactive Fiction
  • Other Games
  1. Creare contenuti
  • cosa si può creare?
    • Levels and Maps
    • Visuals
    • Audio
    • Narrative
    • Rulesand Mechanics
    • Games
  • come si creano?
    • Search Based
    • Solver Based
    • Grammar Based
    • Cellular Automata
    • Noiseand Fractals
    • Machine Learning
  1. Player Model

  2. Futuro ed evoluzione

Game A.I.

Classic A.I.

FSM

Random / Fuzzy

Sensor systems

Flocking

A* pathfinding

Behaviour Trees

introduzione video: https://www.youtube.com/watch?v=uq8hnnkAxsw FPS video: https://www.youtube.com/watch?v=6VBCXvfNlCM introduzione: ()[https://www.gamasutra.com/blogs/ChrisSimpson/20140717/221339/Behavior_trees_for_AI_How_they_work.php]

molte soluzioni:
su asset store: https://assetstore.unity.com/search?q=behavior&q=tree&k=behavior%20tree https://unitylist.com/browse?search=behavior+tree

progetto TheSign di lavoro e test: https://github.com/TheSignAcademy/GameAI_U3D

Behaviour Designer Docs https://opsive.com/support/documentation/behavior-designer/overview/

Advanced tutor

Some Thoughts About Utility Theory in Artificial Intelligence Part I

https://medium.com/@jrodthoughts/some-thoughts-about-utility-theory-in-artificial-intelligence-part-i-9c536dd1d40d

ML games

tutorials: WRITING MY FIRST MACHINE LEARNING GAME! (4 videos by Jebril) https://www.youtube.com/watch?v=ZX2Hyu5WoFg https://github.com/Jabrils/Run-Forrest-FULL

Neural Networks

https://natureofcode.com/book/chapter-10-neural-networks/

N.N. videos

resources

introductions

Per ricevere aggiornamenti quotidiani iscriviti al Canale Telegram o alla Newsletter settimanale, e condividi se vuoi aiutare:
Stefano Cecere
Stefano Cecere
Play well, Die Happy! Autore, Educatore, Sviluppatore, Umanista, Papà.

Ricerco, Sviluppo e Condivido nell’intersezione tra Giochi, Educazione, Tecnologie Digitali, Creatività, Filosofia e attivismo Umanista per una Politica 2042. Senza troppe aspettative ma almeno mi diverto nel tentativo :) ah e papà 2x

Prossimo
Precedente